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Most of the people in the office like to use Cintiq to draw because it's the most direct way to feel like you're drawing on the paper, drawing on the monitor, you can feel the texture, you can feel the touch. In terms of tools for myself, I use the tablet to draw, because I feel that's the most comfortable way for myself. When you did something, you're not 100% sure, or you did something, you wanna do something on top of it, just like the sketch I'm working on, like, I'm detailing the drawings by not ruining it at the same time. I think it's just, you can imagine it as a backup plan. For me, it's mostly, like, under 30, 30-ish layers. Even, like, more than 1,000 layers in it. I remember once, like, one of my coworkers did one splash having thousands of layers. Harry: Would you mind just kind of explaining the layers that you're using and sort of how many layers you end up with usually?Ĭhengwei: I think different artist approaching to layer differently. In that case, also kind of by pushing down the eyebrows and the corner of the mouth, you'll have, like, a more serious expression. If you want to give more stern or like a very serious expression, you can kind of, like, knock their heads down little bit. That's what I'm trying to pull out from here in the sketch. He would be very determined and also kind of, like, serious on his expression.
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So, in that case, I'm thinking about, he won't actually be very happy in terms of as a person. He cannot speak on his own, and also he's trying to do his job only because of his belief, which we can explore a little bit in the early phase. Because of, like - Aphelios is not, definitely not like the goofy champions or the champion or cracking out a joke. I need to see certain level of detail on the character. It's kind of like finding myself some interesting points or, like, confidence to move forward. At what point do you kind of feel comfortable moving from the outline to the, sort of the more detailed areas of the champion?Ĭhengwei: I think once I'm locking down the general postures, like the size of the character, I'd like to move into a little more detail of the champion, starting with the focal-point area, such as the face, such as hands. You're starting to add a little bit more definition in terms of his hair and also some, like, very basic facial features. Harry: We've got a pretty good body shape on Aphelios. In that case, I'm doing kind of, like, a hand, almost like a ninja hand in the center to represent his beliefs basically, and then another hand of course, like, I want to represent his weapon hand. So basically Aphelios, he has his own beliefs, and it's so deeply to a point that he can do everything for the beliefs. So, in the very beginning, instead of, like, straight going to details or colors or lightings, I'm really trying to pull out a pose or a posture to represent who this champion is, what this champion do, and what is his power source. In that case, when I draw lines, I can feel a little bit of the general tones or general mood or lightings. So having, like, the top side a little bit brighter. Like, just staring at a white, sharp kind of glowy paper is kind of like - it doesn't feel really good to me. So, I mean, what is the very first stage?Ĭhengwei: When I get, like, a blank canvas, what I'm trying to do is, first of all, get rid of the white, right. To fulfill a fantasy of how that character work mechanically in real world, we paint illustrations for those characters so a player can imagine their ultimate fantasy in the game world.
#Lilypichu drawing all champions from lol full#
Narrator: Today, Chengwei is going to show us his process for creating splash art, an illustration format that serves the full fantasy of the video-game characters in League of Legends.Ĭhengwei: For League of Legends, we play a 3D character in our game, right, but the problem is the character is very small in the screen. I'm a principal illustrator, works at Riot Games.
#Lilypichu drawing all champions from lol series#
Narrator: This is "Modern Icons," a series where we meet some of the artists behind the world's most iconic characters and artwork.Ĭhengwei Pan: Hi, everyone. Visit Insider's homepage for more stories.Illustrators create "splash art" to sell the full fantasy of the characters.League of Legends is one of the world's most popular video-games.
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